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Raytracer in C++ using OpenGL

After the last project, "Balaam Manor", I got inspired to learn more about Computer Graphics and find solutions to future lighting problems.
 
It became clear to me that I should start by implementing a minimal Raytracer in order to learn the basics. My goal is to achieve implementing a Raymarcher in C++.

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Now I understand the problems that may arise in real-time rendering and I am working on finding solutions. I am planning on using CUDA API provided by NVIDIA to increase the fps and implement a camera.

ECS in C++ using SDL

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I seek to learn more about Engine design and programming so I got encouraged to implement an ECS in C++ and build a Space Shooter game.

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I understand how useful an ECS can be in engine development when using a lot of objects with the same functionality simultaneously and what the implications are when not using one, such us low performance rates.

 

I am planning on implementing more systems in the Engine by adding a Transform and Custom Collision component. This way I can build a fully functional Space Shooter.

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