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Shipped Title 2022 - Call of the Wild : The Angler
I worked with an amazing team on this project. It was a great opportunity that taught me how to work on a project with highly skilled peers.
I learned how to navigate myself through the in-house tech, and worked with systems in Apex engine, mainly in C++.
My role was that of a Graphics/Render programmer.
I was responsible for delivering tools for the art and the design as well as working with existing API to builld systems for graphics related in-game UI.
I bug fixed and maintained existing, graphics based systems, and worked with shaders in HLSL to create new tools and systems for the tech art.
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